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THIS IS THE FREE SAMPLER — 4 assets out of 70
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You are holding four assets from the Stylized Slavic Village Props kit:

  samovar           a finely detailed metal prop, to judge the hard-surface work
  painted_chest     painted wood, and it carries the three colour looks
  log_wall_300      a modular wall piece
  log_corner_post   its corner piece — the two snap together on the grid

The files are the SAME as in the paid kit: 4 LODs each, 2K PBR textures, UCX_ collision,
GLB and FBX, meters, Y-up, ground pivot. Nothing is downgraded or watermarked.

What you may do with them is in LICENSE_SAMPLER.txt — read it before you ship anything.
Short version: test freely, publish nothing. The full kit is at ornebrume.com,
and it also ships as a ready-to-open Unreal Engine 5.8 project.

The notes below are those of the full kit; they describe the same conventions.

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Stylized Slavic Village Props
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70 game-ready assets (60 props and 10 modular building pieces), each with 4 levels of detail and PBR textures.

Props carry a simple convex collision mesh; building pieces (walls, floor, roof, fence) are meant to collide with their own
render mesh (in Unreal: Collision Complex As Simple), so door and window openings stay open.

Color variations: textures/variants/weathered/ and textures/variants/dark/ hold recolored base color maps for every level
(same roughness and metalness maps); swap them in to get the Weathered or Dark look of each asset.
Created with AI: the source images and 3D shapes were generated with AI models (FLUX.2 [klein] 4B, Apache 2.0;
TRELLIS.2, MIT), then processed (scale, pivot, LODs, texture split, collision) by our own tools. The modular building
pieces are NOT AI-generated: they are modeled procedurally in Blender, to exact dimensions, with baked stylized wood.

Formats (one folder per asset):
  glb/       glTF 2.0 binary, metres, Y up, pivot on the ground at the centre; NAME_collision.glb holds a convex hull
             named UCX_NAME_lod0.
  fbx/       FBX (Blender 4.0 export, textures embedded), one file per level of detail; NAME_lod0.fbx also carries the
             convex collision named UCX_NAME_lod0, which Unreal Engine recognises on import. Every FBX was re-imported and
             compared with its GLB (triangles, dimensions, textures, collision) before packaging.
  textures/  per level: _basecolor (sRGB), _roughness, _metalness, _orm (R occlusion, G roughness, B metallic; linear),
             and _normal where the level has one: tangent space (MikkTSpace), OpenGL convention (green up, as glTF) —
             flip the green channel for a DirectX-convention engine. The GLB carries it as its normalTexture; Unreal Engine
             flips green by itself when importing a glTF, NOT when importing an FBX (tick Flip Green Channel on those normal
             textures, or use the included Unreal project). Normal maps are baked from the high-poly source of each asset.
Each level of detail is baked separately and has its own UVs and textures.

Assets
------
russian_stove           1.90 m   LODs: 11,638 / 5,818 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
icon_shelf              0.70 m   LODs: 7,758 / 3,878 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
samovar                 0.55 m   LODs: 4,850 / 2,424 / 1,164 / 580 triangles   textures: 2048px / 1024px / 512px / 256px
spinning_wheel          1.00 m   LODs: 7,760 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
painted_chest           0.90 m   LODs: 7,760 / 3,880 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
cradle                  0.90 m   LODs: 7,758 / 3,878 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
loom                    1.60 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
bast_shoes              0.30 m   LODs: 7,758 / 3,878 / 1,938 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
cast_iron_pot           0.35 m   LODs: 4,848 / 2,424 / 1,164 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
rolling_pin_board       0.60 m   LODs: 4,848 / 2,424 / 1,162 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
grain_sack              0.70 m   LODs: 7,758 / 3,880 / 1,938 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
water_yoke              1.30 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
birch_twig_broom        1.20 m   LODs: 7,760 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
wooden_spoons           0.40 m   LODs: 4,850 / 2,424 / 1,162 / 580 triangles   textures: 2048px / 1024px / 512px / 256px
nesting_dolls           0.35 m   LODs: 7,758 / 3,880 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
gusli                   0.80 m   LODs: 7,746 / 3,880 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
baba_yaga_mortar        1.20 m   LODs: 7,758 / 3,878 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
witch_skull_lantern     0.45 m   LODs: 4,848 / 2,424 / 1,164 / 580 triangles   textures: 2048px / 1024px / 512px / 256px
dried_herb_bundle       0.60 m   LODs: 7,760 / 3,876 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
bone_fence_post         1.40 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
carved_rune_door        1.80 m   LODs: 11,640 / 5,818 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
idol_totem              2.20 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
ritual_bowl             0.40 m   LODs: 4,850 / 2,424 / 1,164 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
birch_log_bench         1.40 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
well_with_bucket        1.80 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
witch_hut_chicken_legs  4.50 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
carved_village_gate     3.20 m   LODs: 11,638 / 5,818 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
painted_sleigh          2.20 m   LODs: 11,640 / 5,818 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
hay_cart                2.40 m   LODs: 11,640 / 5,820 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
oak_barrel              0.90 m   LODs: 7,760 / 3,880 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
butter_churn            1.00 m   LODs: 7,758 / 3,878 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
hand_quern              0.70 m   LODs: 7,760 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
wash_tub                0.90 m   LODs: 7,758 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
plank_table             1.60 m   LODs: 11,640 / 5,818 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
carved_stool            0.50 m   LODs: 4,848 / 2,424 / 1,162 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
pottery_shelf           1.20 m   LODs: 7,758 / 3,878 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
chopping_block          0.80 m   LODs: 7,760 / 3,878 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
log_beehive             1.30 m   LODs: 11,638 / 5,818 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
feeding_trough          1.40 m   LODs: 11,640 / 5,818 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
bathhouse_bucket        0.50 m   LODs: 7,760 / 3,880 / 1,938 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
mushroom_basket         0.60 m   LODs: 7,758 / 3,880 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
firewood_pile           1.40 m   LODs: 11,640 / 5,816 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
festive_bread           0.45 m   LODs: 4,850 / 2,424 / 1,162 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
duck_ladle              0.35 m   LODs: 4,850 / 2,424 / 1,162 / 580 triangles   textures: 2048px / 1024px / 512px / 256px
clay_milk_jug           0.35 m   LODs: 4,848 / 2,424 / 1,164 / 580 triangles   textures: 2048px / 1024px / 512px / 256px
honey_pot               0.30 m   LODs: 7,760 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
toy_horse               0.35 m   LODs: 7,758 / 3,878 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
painted_eggs_bowl       0.30 m   LODs: 7,758 / 3,880 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
candle_holder           0.35 m   LODs: 7,760 / 3,880 / 1,940 / 968 triangles   textures: 2048px / 1024px / 512px / 256px
birch_bark_box          0.30 m   LODs: 4,848 / 2,424 / 1,162 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
wooden_mug              0.20 m   LODs: 4,850 / 2,424 / 1,164 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
protective_amulet       0.30 m   LODs: 4,850 / 2,424 / 1,164 / 582 triangles   textures: 2048px / 1024px / 512px / 256px
spindle_distaff         0.90 m   LODs: 7,760 / 3,880 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
birch_stump             0.70 m   LODs: 7,758 / 3,878 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
mossy_boulder           1.20 m   LODs: 7,760 / 3,880 / 1,940 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
fly_agaric_cluster      0.40 m   LODs: 7,758 / 3,880 / 1,938 / 970 triangles   textures: 2048px / 1024px / 512px / 256px
haystack                2.00 m   LODs: 11,638 / 5,818 / 2,910 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
fallen_log              2.20 m   LODs: 11,640 / 5,820 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
wooden_signpost         1.80 m   LODs: 11,640 / 5,820 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
carved_window_frame     1.40 m   LODs: 11,640 / 5,820 / 2,908 / 1,454 triangles   textures: 2048px / 1024px / 1024px / 512px
log_wall_300            3.00 m   LODs: 2,184 / 1,092 / 546 / 272 triangles   textures: 1024px / 512px / 256px / 256px
log_wall_window_300     3.00 m   LODs: 4,312 / 2,156 / 1,078 / 538 triangles   textures: 1024px / 512px / 256px / 256px
log_wall_opening_300    3.00 m   LODs: 2,848 / 1,424 / 712 / 356 triangles   textures: 1024px / 512px / 256px / 256px
log_wall_door_300       3.00 m   LODs: 4,260 / 2,130 / 1,064 / 532 triangles   textures: 1024px / 512px / 256px / 256px
log_corner_post         2.72 m   LODs: 2,136 / 1,068 / 534 / 266 triangles   textures: 1024px / 512px / 256px / 256px
plank_floor_300         2.99 m   LODs: 2,592 / 1,296 / 648 / 324 triangles   textures: 1024px / 512px / 256px / 256px
roof_planks_300         3.00 m   LODs: 1,620 / 810 / 404 / 202 triangles   textures: 1024px / 512px / 256px / 256px
roof_ridge_konek        3.62 m   LODs: 720 / 360 / 180 / 90 triangles   textures: 1024px / 512px / 256px / 256px
wattle_fence_200        2.02 m   LODs: 8,020 / 4,010 / 2,004 / 1,002 triangles   textures: 1024px / 512px / 256px / 256px
gable_planks_300        2.83 m   LODs: 1,080 / 540 / 270 / 134 triangles   textures: 1024px / 512px / 256px / 256px
