
2 kits · Unreal Engine 5.8 · GLB & FBX
Environment kits
Themed props and modular architecture that fit together into complete places
Every kit is a place, not a pile of assets: themed props and modular architecture that fit together, built at real-world scale, with four levels of detail, PBR textures, collision and three color looks. Each one ships as an Unreal Engine 5.8 project and as GLB + FBX for every other engine and 3D tool.

Environment kit · Unreal Engine 5.8
Stylized Slavic Village Props
A Slavic fairy tale: Baba Yaga's hut standing on its chicken legs, a log-cabin interior gathered around the great stove, and a village with its carved gate, its bathhouse, its well and its beehives.
60 props and a 10-piece modular isba kit, in warm folk-art colors with carved detail, for fantasy, RPG and folk-horror games. Three demo maps show the pieces assembled, built from nothing but the kit itself.
70 unique meshes · 763 textures · 4 LODs per mesh · 4 maps
From 12,99 €

Environment kit · Unreal Engine 5.8
Stylized Carpathian Village
Gothic horror in the Carpathians: a graveyard with its crypt, its mausoleum and its gargoyles, a village church, the vampire hunter's wagon and gear, and stone-and-timber houses behind wrought-iron fences.
60 gothic props and 143 architecture and landscape pieces, in muted earthy colors with deep red accents. Candles, candelabra and lanterns come lit as well as unlit, and six demo maps show the village assembled.
203 unique meshes · 2,264 textures · 7 maps · up to 4 LODs per mesh
From 21,99 €
Version 1.1 is out: the Carpathian village
A stone chapel you can walk into, a walled graveyard, and houses with real interiors — over 100 new modular pieces, now in the download. It was a free update for everyone who already owned the kit.
Included in the current Unreal Engine download (version 1.1).
The same promise on every kit
- Real-world scale, pivot on the ground, so a prop dropped into your level is the size it claims
- 4 LODs per mesh, screen sizes set by hand — Unreal’s automatic values switch imported LODs to their lowest level far too early
- Collision on every asset: a convex hull on props, self-collision on the modular pieces so doorways and window openings stay open
- Three color looks — Natural, Weathered and Dark — set per placed actor through Custom Primitive Data: one material instance, not three, and every LOD follows
- Demo maps built from nothing but the kit itself, lit by Lumen, with no lighting to build
- GLB 2.0 and FBX alongside the Unreal project: meters, one file per LOD,
UCX_collision - One license, two price tiers — see the Asset License Agreement. Both tiers grant exactly the same rights: commercial use in your own products, no cap on units or revenue, no credit required
- We say how it is made. The props start from AI-generated images and shapes, then go through our own tools; the modular building pieces are modeled procedurally in Blender, to exact dimensions. No model builds a wall that has to meet another wall on a 3-metre grid
Made for the engine, not for a render
Nothing on this site is a marketing render. Every image and every film comes out of Unreal Engine 5.8, from the demo maps included in the kit, lit by the lights that ship with it. What you see is what opens on your machine.
Need a prop we have not made?
Tell us what your scene is missing — a single prop, a variation of one of ours, or a whole kit. We read every message and answer within two working days, with what we can make and when.


